
The Freeze Operator offers similar functionality when
compared with the Friction
Operator. However, Freeze is able to bring the particles to a full stop
by freezing all particle motions at once.
However, be aware that Freeze affects more than just motion -- it affects
all particle timings, too. This means Age is also frozen, as well as animated
materials or any other animatable parameter related to the particle. Imagine
all time-related functions for the particle being frozen (by whatever
percent specified).
Note: if you want to freeze a particle's motion without affecting its Age
you can use Velocity and Spin, both with zero speeds/spin time, although
gradually reducing these values may take some additional wiring and calculation.
Another method could be with the TP ScriptOp capabilities and create a
new operator that reduces/freezes motion.
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off'. You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Particle - (Particle) This input data stream reads in the currently
selected particle group that is to have its particles frozen. The data
stream MUST be connected and will be highlighted yellow
if it is not.
Freezing Factor - (Scalar) This input data stream is used to override
the Freezing spinner value.
Variation - (Scalar) This input data stream is used to override
the Variation % spinner value.
No Operator Outputs.

Freezing - This spinner is responsible for stopping all particles
in their tracks. Set this value to 100 if you want to
stop all particle motion as soon as its ON Input Data Stream receives
a True condition. Values below 100 will freeze the particles so they have
only a fractional percentage of their original speed.
Variation % - If you do not want to freeze all particles with
the same amount, increase this spinner's value. So, if the Freezing spinner
is set to 100, and the Variation % is set to 100 as well, it means that
some particles will not be frozen. Effectively with these settings the
particles you've instructed the particles that there is 100% variation
in the freeze value so some particles will get 0 freezing effect, while
others would get 100% of the effect.